Go to the Knoxville Museum of Art’s sculpture garden. Choose either play-dough or pipe cleaners as your materials and recreate one of the three sculptures in the middle of the garden. You must have your sculpture approved by the race volunteers before your team can move on. Go to the climbing wall at the Civic Coliseum yard. One team member must climb to the top of the climbing wall before your team can move on. Go to the Blount Mansion Visitor Center and learn the 18th century game “High Rollers.” Your team score after 3 rounds of the game must be less than 5 points or your team will need to play one additional game as a time penalty.
No. Streets are neither closed to traffic, nor policed for this event. Therefore, participants must obey all traffic laws along the way. Any team caught not following traffic laws will be disqualified.
No! We encourage teams to choose their own route based on their team’s strength and race strategy. We will provide an optional route for those not as familiar or comfortable with downtown Knoxville, but that route does not have to be followed. It may be to a team’s advantage to strategize about the best checkpoint order as soon as they are given the map. Teams may leave a checkpoint if the wait is too long and return at another time.
If you get stuck, you can take a time penalty of 10 minutes, which will be monitored by a race volunteer. After that time, you will receive a stamp on your race passport and your team can move on to another checkpoint.